François Paquette
Founder, Pocketware Studios · Platform & AI tooling engineer
Montréal, QC · linkedin.com/in/phrensoua
Engineer and founder who builds the systems other teams depend on: 12 years of engines, tools, and production pipelines at Ubisoft, then AI tooling that works on real code bases, dedicated game server infrastructure on Linux and AWS, and interactive 3D experiences for studios and public institutions.
Experience
Founder & Principal Engineer
Pocketware Studios inc.
2023 - Present · Montréal, QC
Founded a consulting studio delivering AI tooling, game infrastructure, and interactive 3D experiences for game studios and public institutions.
- Implemented AI tools that learn large code bases to help teams optimize code production.
- Implemented AI tools to assist with user-created content.
- Built a cinematic tool for Soliton's client Avalanche Studios (Sweden).
- Currently helping Behaviour Interactive (Montréal) optimize Unreal Engine dedicated game servers running on Linux on AWS.
- Helped create multiple virtual environments captured with Matterport, turned into interactive experiences for the web and Unreal Engine.
- Clients included the Canadian Space Centre, the Supreme Court of Canada, and Génome Québec laboratories.
Team Lead & Software Engineer
Ubisoft
Jul 2006 - Feb 2019 · Montréal, QC
Twelve years building engines, tools, and production pipelines used across Ubisoft's major franchises.
- Team lead programmer for RealBlast, a real-time destruction pipeline used in Rainbow Six Siege.
- Game pipeline expert on Nano, Ubisoft's unified game pipeline for development sandboxes, CI/CD, and training.
- Developed asset pipelines to unify asset creation across Ubisoft's many game engines.
- Project manager and programmer for Passenger (asset and animation pipeline, DCC live link, and more), used on major productions including Assassin's Creed, Far Cry, The Division, Watch Dogs, and Rainbow Six.
- Lead generalist programmer on Far Cry: engine improvements and optimization.
- Physics programmer on Rainbow Six.
- Generalist programmer on the next-gen Prince of Persia: game tools (proprietary editor and 3ds Max 9), in-game physics (soft bodies, particle systems, skeleton bone modifiers), and 3D.
Skills
Cloud & infrastructure
Pipelines & tooling
AI tooling
Engines & 3D
Languages & web
Education
Electrical Engineering
École de technologie supérieure (ÉTS), Montréal
1991 - 1995
Patent
Razor with hook, US patent (issued July 10, 2004)
Languages
- French: native or bilingual
- English: native or bilingual
- Spanish: limited working proficiency